Faramir wound arrow deals more damage to monsters Oathbreaker Summon has more units, deal more damage, and lasts longer fixed one of the goblin ai spell purchase scripts where ai would fail to purchase Great Troll Summon power and break the spell purchase chain Someone suggested an Ungoliant summon but i didnt want to just make an enlarged spiderling model and goblins already had a spiderling power, not to mention she didnt even appear in the lotr/hobbit books/film. I was thinking what power i can make to replace the wildmen summon since it didnt match goblins and arrow volley was just a copy paste of the ranger ability. When clicked, all existing orc pits and goblin caves permanently gain +50% production speed. Goblin's Wild Men summon power and Mordor's Arrow Volley power were replaced with the new power "Amass Army". farms now give 75 command points instead of 50, and fortresses give 150 command points instead of 100 the rohan trio now spawn riding their horse, so ai doesnt spend 5 seconds mounting it everytime mumakil buildtime and and cp cost has been reduced edited black color option to be a bit more visible in the map and player select ui, still very difficult to see in player created maps With witch-king, khamul, morgomir, and the 3 nazgul in the troll cage, you can have a total of 6 flying nazgul to call upon for an air strike! XD you can now recruit nazguls in the troll cage!!! You can recruit up to 3 simultaneously just like the ones in the siege works, but these are the fell beast versions! I did this for 2 main reasons, first is so mordor can recruit more nazguls faster by having 3 sources of nazgul production, and second reason is so mordor can have more fell beasts available. you can now recruit 3 black riders in the siege works instead of 6 gave khamul, morgomir, and their fellbeasts (including witch king) the black rider aura Thranduil Summon now summons 2 hordes of mirkwood agents instead of 3 and have less hp (way too strong, but still want it as a lv5 power) Lorien Archers skin has been changed to the original version (still dont understand why they chose to change the flexible lorien warrior unit to 2 units) and have more health and damage since theyre part melee now Because of this change, all but one unit in the barracks have a bow, so expect alot of arrows flying when facing elves AI) (though they have a fire arrow tip when upgraded with silverthorn for some reason. They can now purchase the forged blades upgrade as well. Lorien Warriors have been removed from the barracks and Lorien Archers can now toggle between melee and ranged. Found an extra dragon unit in the ini file and made it so it can sometimes appear instead of the standard ROTWK dragon when using the summon dragon spell Reply Good karma +1 vote Summoned citadel will injure units when it is destroyed shelob on the other hand runs too fast and sometimes just passes through the walls) shelob and spider riders can now climb walls (a bit awkward though for spider riders since they just freeze till they reach the other side. drogoth, fellbeast, and eagles get a speed boost goblin fighter and archer horde now have 35 members instead of 20, but also increased cost mumakil's death crush now has smoke and debree effects mumakils get new effects for their attacks and move closer to targets in order to hit more of the enemy horde mumakils are a bit cheaper, but take more damage from hero damage. custom troll hero's Brutal Swing ability can now knock down trolls trolls now have less knockback resistence compared to heroes great troll can knock down heroes with tree club attack and cannot be dominated mumalkil no longer effected by leadership
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